Class WoodFilter

  • All Implemented Interfaces:
    java.awt.image.BufferedImageOp, java.lang.Cloneable

    public class WoodFilter
    extends PointFilter
    A filter which produces a simulated wood texture. This is a bit of a hack, but might be usefult to some people.
    • Constructor Detail

      • WoodFilter

        public WoodFilter()
        Construct a WoodFilter.
    • Method Detail

      • setRings

        public void setRings​(float rings)
        Specifies the rings value.
        Parameters:
        rings - the rings value. Minimum value: 0, maximum value: 1
        See Also:
        getRings()
      • getRings

        public float getRings()
        Returns the rings value.
        Returns:
        the rings value.
        See Also:
        setRings(float)
      • setScale

        public void setScale​(float scale)
        Specifies the scale of the texture.
        Parameters:
        scale - the scale of the texture. Minimum value: 1, maximum value: 300+
        See Also:
        getScale()
      • getScale

        public float getScale()
        Returns the scale of the texture.
        Returns:
        the scale of the texture.
        See Also:
        setScale(float)
      • setStretch

        public void setStretch​(float stretch)
        Specifies the stretch factor of the texture.
        Parameters:
        stretch - the stretch factor of the texture. Minimum value: 1, maximum value: 50+
        See Also:
        getStretch()
      • getStretch

        public float getStretch()
        Returns the stretch factor of the texture.
        Returns:
        the stretch factor of the texture.
        See Also:
        setStretch(float)
      • setAngle

        public void setAngle​(float angle)
        Specifies the angle of the texture.
        Parameters:
        angle - the angle of the texture.
        See Also:
        getAngle()
      • getAngle

        public float getAngle()
        Returns the angle of the texture.
        Returns:
        the angle of the texture.
        See Also:
        setAngle(float)
      • setTurbulence

        public void setTurbulence​(float turbulence)
        Specifies the turbulence of the texture.
        Parameters:
        turbulence - the turbulence of the texture. Minimum value: 0, maximum value: 1
        See Also:
        getTurbulence()
      • getTurbulence

        public float getTurbulence()
        Returns the turbulence of the texture.
        Returns:
        the turbulence of the texture.
        See Also:
        setTurbulence(float)
      • setFibres

        public void setFibres​(float fibres)
        Specifies the amount of fibres in the texture.
        Parameters:
        fibres - the amount of fibres in the texture. Minimum value: 0, maximum value: 1
        See Also:
        getFibres()
      • getFibres

        public float getFibres()
        Returns the amount of fibres in the texture.
        Returns:
        the amount of fibres in the texture.
        See Also:
        setFibres(float)
      • setGain

        public void setGain​(float gain)
        Specifies the gain of the texture.
        Parameters:
        gain - the gain of the texture. Minimum value: 0, maximum value: 1
        See Also:
        getGain()
      • getGain

        public float getGain()
        Returns the gain of the texture.
        Returns:
        the gain of the texture.
        See Also:
        setGain(float)
      • setColormap

        public void setColormap​(Colormap colormap)
        Set the colormap to be used for the filter.
        Parameters:
        colormap - the colormap
        See Also:
        getColormap()
      • filterRGB

        public int filterRGB​(int x,
                             int y,
                             int rgb)
        Specified by:
        filterRGB in class PointFilter
      • toString

        public java.lang.String toString()
        Overrides:
        toString in class java.lang.Object