Package ptolemy.domains.gr.lib
The Java 3D Graphics domain actors.
- Since:
- Ptolemy II 1.0
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Class Summary Class Description Box2D A class that represents a 2D rectangle in a GR model.Box3D This actor contains the geometry and appearance specifications for a box.CircularSweep3D This actor contains the geometry and appearance specifications for a circularly swept object.Cone3D This actor contains the geometry and appearance specifications for a cone.Cylinder3D This actor contains the geometry and appearance specifications for a GR cylinder.Ellipse2D An actor that creates an ellipse.FigureInteractor Listen for and handle events on a Diva figure.GRShadedShape An abstract base class for GR Actors that have material and color properties.GRShape2D An abstract base class for two-dimensional GR Actors representing figures.GRTransform An abstract base class for a transform operator of GR shapes.GRTransform2D An abstract base class for a transform operator of two-dimensional GR shapes.Image2D Create a figure from a user specified image file in GIF, JPEG, or PNG format.KeyInput3D An actor that listens for keys pressed on the viewscreen.KeyInput3DProbe An actor that listens for keys pressed on the viewscreen.Line2D Create a line with the endpoints provided by the user.Loader3D Load a WaveFront .obj file that contains descriptions of 3-D objects.MouseInput3D An actor that listens for mouse clicks on the viewscreen.MovableViewScreen3D A sink actor that renders the GR geometry into a display screen with movable viewpoint.PolyCylinder3D This actor produces a generalized cylindrical shape in the GR domain.Rectangle2D An actor that creates a rectangle or a rounded rectangle.RectangularFigure2D A base class for actors that create figures based on rectangular bounding boxes, such as rectangles, rounded rectangles, and ellipses.Rotate2D Rotate a two-dimensional figure based on the angle, and anchor point provided by the user.Rotate3D Conceptually, this actor takes 3D geometry in its input and produces a rotated version in its output.Scale2D Scale a two-dimensional figure by the x and y factor provided by the user.Scale3D Conceptually, this actor takes 3D geometry in its input and produces a scaled version in its output.Sphere3D This actor contains the geometry and appearance specifications for a sphere.TextString3D An actor that encapsulates 3D text shapes in the GR domain.Torus3D This actor contains the geometry and appearance specifications for a GR torus.Translate2D This actor represents a translation of a two-dimensional GR scene.Translate3D Conceptually, this actor takes 3D geometry in its input and produces a translated version in its output.ViewLayers3D A sink actor that renders layered structure for High Speed Sintering (HSS) 3D printing simulation.ViewScreen2D A sink actor that renders a two-dimensional scene into a display screen.ViewScreen3D A sink actor that renders the 3D GR geometry into a display screen.